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      The Global Market for Non-Game App Sales is Expected to Grow Significantly by 2022

      Introduction:

      According to a new report by MarketsandMarkets, the global market for non-game app sales is expected to grow from $42.5 billion in 2017 to $106.3 billion by 2022, at a compound annual growth rate (CAGR) of 20.2%.

      This rapid growth is being driven by the increasing popularity of smartphones and tablets, as well as the widespread adoption of cloud-based application development platform as a service (PaaS) solutions. Interestingly, the report found that the Asia-Pacific (APAC) region is expected to grow at the highest CAGR during the forecast period.

      APAC is expected to be the fastest-growing market for non-game app sales due to the increasing number of SMEs in the region and the growing demand for enterprise mobility solutions. In addition, countries such as China and India are investing heavily in the development of 3G and 4G networks, which is further boosting the growth of the non-game app sales market in APAC.

      The key players in the global non-game app sales market include Apple Inc. (US), Google LLC (US), Microsoft Corporation (US), Amazon Web Services, Inc. (US), International Business Machines Corporation (US), Oracle Corporation (US), SAP SE (Germany), Salesforce.com, inc. (US), Adobe Systems Incorporated (US), and Kony, Inc. (US). These vendors have adopted various growth strategies, such as partnerships, collaborations, agreements, mergers & acquisitions, and new product launches to expand their presence in the global non-game app sales market further.

      North America largest market size

      According to the report, North America is expected to hold the largest market size during the forecast period due to strong presence of large enterprises in this region and favorable government initiatives toward digital transformation across various industry verticals including healthcare, retail & eCommerce, BFSI, IT & telecom, and manufacturing among others are fuelling growth of this market here. However Asia Pacific region is projected to grow at highest CAGR during forecast period due increased adoption of BYOD & CYOD policies across organizations operating in this regions coupled with rising disposable income which results into increased penetration of smart phones & other mobile devices among population living in this region is fuelling adoption of enterprise applications amongst small & medium enterprises operating in this region thereby driving growth of Asia Pacific non game app sales market share during forecast period Regions covered in this study include North America , Europe , Asia Pacific , Latin America , Middle East Africa.. Some key players operating in this market include Apple Inc , Google LLC , Microsoft Corporation , Amazon Web Services Inc , International Business Machines Corporation , Oracle Corporation , SAP SE , Salesforce com inc Adobe Systems Incorporated Kony Inc . These vendors have adopted various growth strategies such as partnerships collaborations agreements mergers acquisitions and new product launches between 2016 & 2022 to expand their presence in global non game app sales marker .

      Conclusion:

      To sum it up, the global market for non-game app sales is expected to grow significantly over the next five years due to factors such as the increasing popularity of smartphones and tablets, as well as the widespread adoption of cloud-based PaaS solutions. In particular, APAC is expected to be the fastest-growing market due to factors such as the increasing number of SMEs in the region and growing demand for enterprise mobility solutions. Key players in the market include Apple Inc., Google LLC., Microsoft Corporation., Amazon Web Services Inc., International Business Machines Corporation., Oracle Corporation., SAP SE., Salesforce.com inc., Adobe Systems Incorporated., and Kony Inc. These vendors have adopted various growth strategies—such as partnerships agreements mergers & acquisitions new product launches—in order to expand their presence inthe global non-game app sales market even further between 2016 & 2022.

       

       

       

       

       

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